Dogit – Dog Training Mobile App Design
Mobile app design for a dog training application from Kayla Itsines, bringing professional dog training expertise to pet owners through comprehensive video lessons and structured training programs.
Ongoing work
Dogit
Mobile app

Project Deliverables
Location
Tools & Tech Stack
Project overview
Dogit is a mobile dog training app created by fitness entrepreneur Kayla Itsines, bringing her proven approach to structured, accessible training into the pet space. The app provides professional dog training expertise through comprehensive video lessons led by head trainer Leedor Borlant, who brings over 15 years of experience. The platform offers five training programs – Puppy School, Obedience, Advanced Obedience, Education, and Problem Solving – containing over 260 lessons designed to help dog owners become their dog's trainer.
We partnered with Dogit to design the mobile application. The project required creating an intuitive app experience that would make dog training accessible and enjoyable, organize extensive lesson content (260+ videos) in a navigable structure, incorporate gamification elements to maintain engagement, and design interfaces that work effectively during active training sessions with dogs.
The app serves dog owners at all experience levels, from new puppy owners to experienced handlers seeking advanced training, requiring flexible navigation and content presentation that accommodates different skill levels and training goals.



Challenges
In-training usability requirements
Dog training happens in real environments – parks, backyards, living rooms – often with distractions and active dogs. The app interface needed to be usable while simultaneously managing a dog, with large touch targets, clear visuals, and easy video controls accessible even in suboptimal conditions.
Maintaining engagement over time
Dog training is a long-term commitment requiring consistent practice over weeks or months. The app design needed engagement mechanisms (progress tracking, achievements, reminders) that would maintain user motivation beyond initial enthusiasm.
Video lesson interface design
Video is the primary instructional medium, requiring an interface that makes lessons easy to follow, allows pausing and reviewing techniques, displays supplementary information without obscuring video, and accommodates different device orientations and viewing contexts.


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Solution
Program-based primary navigation
The app organizes around five core programs (Puppy School, Obedience, Advanced Obedience, Education, Problem Solving) as the primary navigation structure. This program-based approach helps users understand the training journey and select pathways appropriate to their dog's age, experience level, and specific needs.
Lesson library with multiple access paths
Users can browse lessons by program, search for specific topics (e.g., "recall," "leash pulling"), filter by difficulty level, or access recently viewed content. This multi-path access accommodates different use cases from structured program progression to addressing immediate behavioral issues.
Progress tracking and visualization
The app displays progress through each program with visual indicators showing completed lessons, current position, and upcoming content. This progress visualization provides accomplishment feedback and helps users understand how much training remains in their current program.


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